Elves have a magikal resistance to sleep and charm spells.
Elves are indigenous to the forest and they can easily hide from others there. As such, they have the natural equivalent to the spell blend while in the woods. Elves can only blend where natural cover exists and they must get close to or crouch down near what they are blending into. After 30 seconds of focused searching, elves can also see any blended creature that has the natural (not magikal) ability to blend into their environment
Relative Wealth:
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Foes:
Goals/Desires:
Weaknesses:
Campaigns attended by this Character /Date:
Experience Points Spent on this Character:
Do you, the Player, have any medical problems that the GMs must know about? Please explain:
Homeland:
Profession: priest of Moere
3 Adjectives to Describe:
Class: Divine Mage
Max x BP, x RP, x PP, x CP, +x AP, x Skills
Body Points: 4
Armor Points: 0
Total Hit Points: 4
Recovery Points: 2
Magik Category: Divine
Casting Points:
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Special Skills: (1XP = 2SP)
Special Items:
Magikal Item Count:
Special Notes:
Elves have a magikal resistance to sleep and charm spells.
Elves are indigenous to the forest and they can easily hide from others there. As such, they have the natural equivalent to the spell blend while in the woods. Elves can only blend where natural cover exists and they must get close to or crouch down near what they are blending into. After 30 seconds of focused searching, elves can also see any blended creature that has the natural (not magikal) ability to blend into their environment
Relative Wealth:
Allies:
Foes:
Goals/Desires:
Weaknesses:
Campaigns attended by this Character /Date:
Experience Points Spent on this Character:
Do you, the Player, have any medical problems that the GMs must know about? Please explain:
Character History: [link to another page]